Mechanics
1D Kinematics
Learn position, velocity, and acceleration through graph slopes and a stop-in-zones challenge.
2D Kinematics
Extend kinematics into vector components, projectile motion, and two-dimensional acceleration.
Collisions
Compare elastic and inelastic collisions while keeping momentum and energy bookkeeping straight.
2D Kinematics
In one dimension, position, velocity, and acceleration each need one signed number, or scalar. In two dimensions, each quantity becomes a vector with horizontal and vertical components:
The definitions are the same, but we now track motion along two perpendicular axes.
Component Motion
The useful trick is to split the vector equation into component equations. If acceleration is constant, then
and
Written as separate horizontal and vertical equations, this becomes
Note that these are all functions of a common variable . This shared time is what lets us combine the separate one-dimensional calculations into a two-dimensional path.
Launch Components
Projectile problems often describe an initial velocity using a launch speed and angle . It’s common to use a subscript in place of , when is implicitly the initial time. The horizontal and vertical pieces are
Launch Decomposition
Drag the launch vector or use the sliders to see how speed and angle set the horizontal and vertical velocity components.
Projectile Motion
A simple projectile has no horizontal acceleration and a constant downward acceleration from gravity:
If the projectile starts at the origin, the component equations become
The horizontal component of velocity stays constant while the vertical component changes steadily due to gravity. A projectile effectively moves sideways at a steady rate while its height rises, pauses, and then falls.
Why is the projectile path a parabola?
Why is the projectile path a parabola?
Start with the horizontal equation:
If , then
Substitute that time into the vertical equation:
With and , this can be written as
That is a quadratic function of , so the trajectory is a parabola.
Projectile Launcher
Aim, launch, and compare the predicted range with the actual path. Add drag to see where the ideal equations stop being exact.
Acceleration in 2D
For small intervals of time ,
This equation can be interpreted as “acceleration changes the velocity vector”. If the acceleration and velocity vectors are aligned, the velocity gets larger in time: the object speeds up. If acceleration points opposite the velocity, the velocity gets smaller: the object slows down. What happens when acceleration is perpendicular to velocity?
2D Acceleration Sandbox
Apply a constant acceleration to an object in two dimensions.
Problem Solving
Soccer Ball Components
Soccer Ball Components
Problem
A soccer ball is kicked at at an angle of above the horizontal. Find its initial velocity components.
Given
Use
Solve
Check
The launch angle is closer to horizontal than vertical, so the horizontal component should be larger than the vertical component. It is.
Time of Flight and Range
Time of Flight and Range
Problem
Using the same soccer ball, find the time to maximum height, total flight time, and horizontal range. Assume it lands at the same height it was kicked from and ignore air resistance.
Given
Solve
At maximum height, :
For a level landing, the trip down mirrors the trip up, so
The horizontal range is
Check
A two-second flight at a little over horizontally should cover a bit more than , so is reasonable.
2D Kinematics Checkpoint
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