Interactives
Inline interactives are small, contextual scenes with minimal controls. Standalone interactives typically have more complex functionality.
Featured
4 total | 0 inline | 4 standalone
Ripple Tank
ExperimentalOpen the shared ripple tank for two-dimensional wave interference.
Additive Synthesizer
Shape harmonics, play notes, and inspect waveform and spectrogram views.
Fire Spectrometer
Probe firelight, embers, moonlight, stars, neon, and fireflies with an in-scene spectrometer.
Orbitals
ExperimentalOpen the shared N-body gravity sandbox.
Astronomy
4 total | 2 inline | 2 standalone
Moon Phase Explorer
Explore the Earth-Moon-Sun system in 3D, advance time, and walk on Earth or the Moon.
Moon Phase Dial
Drag the Moon around its orbit in a top-down Sun-Earth-Moon view and watch the lit fraction and phase name change.
Solar System Explorer
Fly through a Sun-centered 3D solar system, advance time, and land on solid worlds.
Kepler's Laws Explorer
Open each of Kepler's three laws to see its description and a matching interactive: stretch an ellipse, sweep equal areas, and link orbital period to size.
Math
6 total | 6 inline | 0 standalone
Bunny on the Number Line
Hop a bunny along a number line to meet vectors as one-dimensional hops that add up.
Vector Reader
Drag a vector on a grid and read its components, magnitude, and direction.
Vector Addition
Hop a bunny head-to-tail along two vectors in either order to see they sum to the same resultant.
Bunny Hops Cross-Country
Chain head-to-tail hop vectors to guide a bunny around hedges to the carrot.
Scale a Vector
Slide a scalar to stretch, shrink, and flip a vector, watching negation reverse its direction.
Bunny Hops (Keyboard)
Steer a bunny with arrow keys or WASD, adding one unit vector per hop, to munch carrots that respawn around the field.
Measurement
6 total | 6 inline | 0 standalone
The Uncertain Ruler
Slide an object against a ruler and watch the honest reading become a mark give-or-take half a division — finer marks, smaller doubt.
The High–Low Machine
Combine two measurements and read the uncertainty off the bracket of plausible results, then check it against the add/multiply shortcut rules.
π Hunt
Measure π from round objects and test whether each error bar catches the true value — the error-bar overlap test for comparing experiment to theory.
SI Unit Definitions
Click through the seven SI base units to compare their modern constant-based definitions with everyday scales.
Prefix Power Chart
Click metric prefixes to see their powers of ten applied across common SI units and derived units.
Scientific Notation Slider
Move a coefficient and exponent to see how scientific notation becomes ordinary decimal notation.
Mechanics
11 total | 4 inline | 7 standalone
Velocity Explorer
Connect position, velocity, and acceleration with graph-driven one-dimensional motion.
Zone Challenge
Use acceleration controls to stop inside target zones.
Launch Decomposition
Break projectile motion into horizontal and vertical components.
Projectile Launcher
Aim, launch, and compare two-dimensional projectile trajectories.
2D Acceleration Sandbox
Explore how acceleration vectors shape two-dimensional motion.
Forces With Newt
Explore spring, normal, tension, gravity, friction, and net force diagrams with Newt the physics frog.
Elastic Collision Field
Watch elastic collisions as a moving backdrop for momentum and kinetic-energy conservation.
Inelastic Collision Field
See kinetic energy transform while momentum remains conserved.
1D Collisions
Compare elastic and inelastic collisions with adjustable cart masses and speeds.
Pick Up and Drop
Drag a ball to a height and let it fall, watching gravitational potential energy convert into kinetic energy on a stacked energy bar chart.
Coaster Builder
Build a 3D roller coaster, release the train, and read speed, g-forces, and the kinetic/potential energy ledger live.
Relativity
3 total | 1 inline | 2 standalone
Spacetime Diagram
Adjust relative motion and read events, worldlines, and light cones.
Equivalence Elevator
Compare a local gravitational field with an accelerating elevator scene.
Apple Geodesics
Trace shortest paths on curved surfaces to build intuition for geodesics.
Oscillations
5 total | 3 inline | 2 standalone
Period and Frequency Pendulums
Drag quiet pendulums behind the text while reading about period and frequency.
Sinusoid Equation Explorer
Open equation plots and see how amplitude, frequency, and phase reshape motion.
Spring-Mass Oscillator
Tune amplitude, mass, stiffness, and damping while tracking energy exchange.
Resonance Response
Sweep a driving frequency and watch amplitude and phase respond inline.
Coupled Resonance Explorer
Drive coupled oscillators and compare normal-mode responses.
Waves
6 total | 4 inline | 2 standalone
Wave Pool
A full-width water-wave field embedded around the introduction to wave motion.
Wave Motion Comparison
Compare transverse and longitudinal medium motion side by side.
Wave Propagation Explorer
Adjust amplitude, wavelength, and frequency for traveling waves.
Pulse Superposition
Add traveling pulses point by point to see reinforcement and cancellation.
Boundary Reflection
Switch string and pipe boundaries to compare reflected waves.
Standing Wave Harmonics Explorer
Compare nodes, antinodes, strings, and air-column harmonics.
Quantum
7 total | 5 inline | 2 standalone
Photoelectric Effect
Tune light frequency and intensity in an inline photon-emission scene.
Double Slit
Build an interference pattern from single-particle detections.
Wave-Packet Measurement
Sample measurement hits from a localized quantum wave packet.
Quantization Explorer
Compare bound-state potentials and the discrete energies they permit.
Wave-Packet Dispersion
Watch a free Gaussian wave packet move and spread from momentum uncertainty.
Finite Barrier Scattering
Evolve a one-dimensional packet as it reflects, transmits, and tunnels through a barrier.
2D Quantum Time Evolution
Run a split-step Schrodinger simulator with slit, barrier, and free-packet presets.
Electromagnetism
8 total | 5 inline | 3 standalone
Point Charge Field
Drag a probe around a point charge to read the r̂ unit vector and the field it sets up.
Two-Charge Superposition
Combine the fields of two point charges and find where the net field vanishes.
Electric Field Explorer
Place charges, choose monopole/dipole/capacitor presets, draw field lines, and launch a test charge.
Potential Energy Landscape
Roll a mass on a 1D potential energy curve for a spring or gravity, tracking the energy exchange.
Scalar Potential Map
Visualize the electric potential V(x,y) of a point charge as a color map with equipotential contours.
Electric Potential Explorer
Combine the potential color map, equipotentials, field arrows, and a test charge for any charge configuration.
Electron Gas (Drude Drift)
Drag to apply a field and watch conduction electrons drift through the lattice against their random thermal motion.
Circuit Builder
Drag resistors, batteries, capacitors, inductors, and switches onto a grid, wire them up, and run a transient simulation with a live scope.
Rotation
9 total | 7 inline | 2 standalone
Rotating Spaceship Frame
Switch between the star frame and the spinning ship frame and drop a ball to feel centrifugal and Coriolis effects.
Centripetal Acceleration Explorer
Adjust radius and angular speed while tangent velocity and inward acceleration vectors follow an object in circular motion.
Wheel Point Tracker
Follow two markers at different radii on a spinning or rolling wheel — same ω, different v = rω — with velocity vectors and a cycloid trace.
Spin-Up Grapher
Give a wheel a constant angular acceleration and scrub time to read θ(t) and ω(t) as rotational analogs of the linear kinematics graphs.
Lever Arm Explorer
Slide a force along a wrench and tilt its angle to see the lever arm r sin θ and the torque it produces.
Moment of Inertia Builder
Slide point masses along a rod, apply the same torque to two configurations, and compare their angular accelerations.
Rolling Race Lab
Race a hoop, disk, solid sphere, and hollow sphere down an adjustable incline with a live energy-bar split between translation and rotation.
Figure Skater Spin
Pull a spinning skater’s arms in and out to trade moment of inertia for angular speed while angular momentum stays fixed.
Disk Drop Collision
Drop a stationary disk onto a spinning one — the rotational analog of a perfectly inelastic collision, conserving L but not kinetic energy.